Atelier Ayesha: The Alchemist of Dusk





Atelier Ayesha : The Alchemist of Dusk - Altugle followed the story, a young girl who lives alone in a remote Atelier since his grandfather died and his sister disappeared a few years ago. As the story begins, he discovers that his brother is alive somewhere in the world. Now, he must devote himself to find his sister. While the story is paper thin in terms of concept, the result is a light play with joyous music and lively use of color. Even the enemies in the game does not look all that fierce and will more than likely cause Pokemon Viva Pinata or secreting glands to start with a simple look to them.

Given the simplicity of the story, the focus turns to the gameplay. To most around the world map dumbed deep almost, dare I say, Super Mario World style map where you can not walk freely in the world, but relegated to the street and points interest, explorable regions and cities marked. This is certainly a departure huge games like Final Fantasy or players institution Skyrim is a much more important factor in the exploration and pathfinding. It is an RPG and RPG all about the story with everything else second. On the one hand, the story is not as intense or serious RPG other current, and given the major players is 80 percent of women, it is a great game for female players to enjoy and relate to. I'll try to be cool and daring against the current market direction casts very masculine. Sub-stories such as teaching a friend how to cook or do not be afraid of the dark Wishlist old demographic, making the game to answer a vacuum pre-teen teen demographic change that has left many RPG of this generation.

The fighting in the game is a little different than usual because it uses a turn-based which allows you to see the sequence in turn maximize the battle, and I have not touched a lot of time . Weapons and equipment are also rarely sold in stores to find the enemy and spend money on items to reveal their properties will consume part of your game time and your money. But the consolation that the game is not a chore. It is easy to level up if ever needed and grinding it means that part of the game, he jumps backwards and will break your head.

While the game should be applauded for making women the central hero in the conflict, unfortunately, they are in many common metaphors inherent in the design of the character of RPG. There was Bell Witch (read: witch), it is Regina (read: melee combat), Aisha (see: Witch Doctor / item users) and so on. Ultimately, this game is worth the positives outweigh the negatives, if it is only occasionally. Aisha world would die, but Rafale successfully use the theater for a beautiful effect. Even the most memorable sights was never less enjoyable to watch. Various composers have created a music store that is sometimes surprising, and never felt out of place.

Atelier Ayesha: The Alchemist of Dusk

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